Description
The objective of this course is to explore the concepts of virtual reality and develop a 3D virtual environment. The programme extensively trains learners to become AR/ VR developers, and work with video game engines such as Unity. This platform allows students to recreate environments in 3D. Besides, the course also focuses on programming languages such as C++, C#, etc.
Skills Covered
-Implement package management to enable VR
-Assess a VR UI based on Unity VR Best Practice
-Determine the appropriate rendering pipeline for a low- and/or a high-powered headset
-Identify the default Unity object scale in relation to real-world scale
Who is this course for?
-Class 12 pass-outs
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